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- Path: fix.uni-trier.de!not-for-mail
- From: hfrieden@fix.uni-trier.de (Hans-Joerg Frieden)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Wolfenstein Texture mapping problem
- Date: 22 Feb 1996 21:18:27 GMT
- Organization: Universitaet Trier
- Message-ID: <4gimj3$4lp@news01.uni-trier.de>
- References: <4g5mv0$sns@news01.uni-trier.de>
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- I finally implemented my texture-mapping loop with a large ~200K lookup
- table. Although there was a speedup (my innermost loop is now 3
- instructions long), still the thing is too slow... I get around 5
- frames/second on a Picasso board (the mapper alone gets 9 frames). I
- think I must now investigate other methods for building the Z-Buffer...
-
- Thanks for all the answers...
-
- Regards, Hans-Joerg.
-
- --
- Hans-Joerg Frieden Schloss-Strasse 176 54293 Trier Germany
- Private Mail to hfrieden@fix.uni-trier.de
- HiWi at University of Trier, Germany
- Any Opinion expressed is completely my own, not those of my employers.
-